DOS Games Archive

Operation Spacehog

Game information

Also known as:
  • Spacehog (common title)
Developer:
Publisher:
Category: Shooter
Year: 1998
More details: MobyGames
Game added by: MrFlibble
Part of group:
DOSBox: Supported

Play this game online

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Online game
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Download from this site

File File type File size
spacehog.zip
executable: SH.EXE
Freeware
MS-DOS
537 kB
(0.52 MB)
shledit.zip
executable: LEDIT.EXE
Extra
MS-DOS
127 kB
(0.12 MB)
sh_install.zip
includes installer
executable: sh_install.exe
Freeware
Windows
678 kB
(0.66 MB)

Instruction/comment

NOTE: This game has a native Windows version.

shledit.exe is an official level editor for Spacehog.

Screenshots

  • the titlescreen (image by Free Lunch Design)
  • one player action (image by Free Lunch Design)
  • larger enemies (image by Free Lunch Design)
  • added lighting to explosions (image by Free Lunch Design)
  • pilot and ship selecton (image by Free Lunch Design)
  • ye olde mothership (image by Free Lunch Design)
  • ingame console (image by Free Lunch Design)
  • new layout and new ships (image by Free Lunch Design)

Description (by Free Lunch Design)

Spacehog is a horizontal scrolling shoot'em up game for one or two players. If you ever played Gradius to Nintendo 8bit or Project X on the Amiga you'll know what it's all about. The player gets to control a small ship in a battle against horrible odds. Luckily the player can pickup power-ups along the way and upgrade the ship with these. The nature of the power-ups vary from ship-manuverability to hightech weapons and shields.

Enemies will appear one and one or in gropus following a predesigned attack pattern. The patterns will always be the same for each level and the player can "learn" how to treat each wave of enemies. When a wave or a certain enemy has been destroyed completely a power-up will be given that the player can pickup by flying over it.

The game is divided into levels with varying lenghts. Each level will have a theme and enemies and other objects will fit into this category. At the end of each level there will be a guradian. Examples of levels would be meteor field, moonsurface or the usual blasing in outer space. The levels will be designed to be harder and harder as the player advances. Enemies will be given more hitpoints, higher speed, more advanced attack patterns and so on.

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Game screenshot

Operation Spacehog


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