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Description (by Michael C. Toy)
You have just finished your years as a student at the local fighter's guild. After much practice and sweat you have finally completed your training and are ready to embark upon a perilous adventure. As a test of your skills, the local guildmasters have sent you into the Dungeons of Doom.
Your task is to return with the Amulet of Yendor. Your reward for the completion of this task will be a full membership in the local guild, plus you are allowed to keep all the loot you bring back from the dungeons.
In preparation for your journey, you are given an enchanted sword, taken from a dragon's hoard in the far off Dark Mountains. You are also outfitted with elf-crafted armor and given enough food to reach the dungeons. You say goodbye to family and friends for what may be the last time and head up the road.
You set out on your way to the dungeons and after several days of uneventful travel, you see the ancient ruins that mark the entrance to the Dungeons of Doom. It is late at night so you make camp at the entrance and spend the night sleeping under the open skies. In the morning you gather your sword, put on your armor, eat what is almost your last food and enter the dungeons.
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