DOS Games Archive

Site index
DOS Games
Online shop
Interviews
Features
Discussion forum
Newsletter
Download guide
Top downloads
Contact us
Start page

Online games
Prince of Persia
Hexxagon

DOS Games Ring
Next site
Next 5 sites
Skip next site
Previous site
Previous 5 sites
Skip prev. site
Random site
Site list


The Free Site

SquakeNet

Wolfenstein 3D: the first great first person shooter

One of the most influential games of all-time, 1992's Wolfenstein 3D was the first great first person shooter. While Wolfenstein 3D's concept was nothing revolutionary, its nearly flawless implementation, presentation, and use of technology helped catapult id Software to its current superstar status.

Screenshot
The title screen of Wolfenstein 3D

In a worthless piece of videogame trivia, it turns out that William J. Blazkowicz's (the person you play in Wolfenstein 3D) grandson turned out to be Commander Keen.

Released during the glory days of shareware, still a few years before the Internet became mainstreamed, Wolfenstein 3D's shareware version (and the full version as well, in some cases) was widely distributed via thousands of BBS's (bulletin board systems) and passed along to countless friends via floppies. While no one will ever know exactly how many people played the shareware version of Wolfenstein 3D (millions), over 250,000 copies were sold direct via mail order and limited retail distribution. ActiVision re-released Wolfenstein 3D some time ago, bundled with Quake II and Hexen II demos, so you may even see it on the store shelves to this day.

While Wolfenstein 3D certainly wasn't the first FPS game ever released, it's combination of (at the time) stunning technology, visceral action, and realistic theme made it an instant hit. The "256-color, smooth scrolling virtual reality" engine was unlike anything most people had ever seen before. When combined with the awesome sound and ahead of its time music by Bobby Prince (who later did Commander Keen's and DOOM's sound work), the result was an immersive, fresh experience for even the most jaded PC gamer.

Screenshot
Wolfenstein 3D in action

Nearly everyone who played Wolfenstein 3D shortly after its release can remember being in awe for a few minutes and then nearly jumping out of their chair once spotted by a shouting German guard. This was one feature (amongst many others) that was directly taken from the game that Wolfenstein 3D was heavily inspired by, Silas Warner's Castle Wolfenstein for the Apple II. Castle Wolfenstein is (obviously) a great game in its own right, and was popular enough to spawn a sequel (Beyond Castle Wolfenstein). Wolfenstein 3D also produced a sequel, the not nearly as popular Spear of Destiny.

Wolfenstein 3D is also a great example of how far '3D' games have advanced. The game seems incredibly primitive when compared to the FPS games of today, as levels feature only 90-degree angles, no changes in elevation, lighting, or height. However, Wolfenstein 3D's gameplay, for the most part, still serves as the foundation for the FPS games of today. There are a few arcade-style influences that weren't really necessary to implement in hindsight, such as a traditional point scoring system and a limited amount of lives (with one-ups), but the basic 'find the key, push switches, pick up guns that are laying around and kill everything in sight' style of gameplay is still going strong.

While the graphics look dated and pixilated now, they're still pretty decent. The sound and music may actually be even better than you remember it, as most sound cards of the time didn't support some of the more advanced MIDI instruments that are used in the game. The hardest thing about playing Wolfenstein 3D is the fact that the game runs too fast (at least while you're running) on today's powerful computers. You can solve this problem with the DOS application Mo'Slo for example.

Very few games have made a bigger impact than Wolfenstein 3D. Wolfenstein 3D not only practically gave birth to an entire new genre, its repercussions changed the entire industry forever.


Thanks to ClassicGaming.com.

Random quote
"In terms of multiplayer, Descent was the first game to work well over the Internet."
- Matt Toschlog (Outrage)


Copyright © 1998-2008 DOS Games Archive | Privacy policy