Possible choices
The titans walks at his base speed (100% BMT) towards the hex he is facing.
Normal skill checks are valid if entering difficult terrain.
If this button is disabled it is likely that the terrain in front is
too steep to be climbed for the titan (See Climb under General Status
Display above).
Walk uses 2 PUs and produces 0.7 C heat/second.
Same as walk forward with the exception of reduced speed (130% BMT),
climb rate and harder skill checks if applicable.
Walk backward uses 2 PUs and produces 0.7 C heat/second.
The titan tries to enter the next hex at increased speed (60% BMT).
If the hex houses a locked target a charge can be declared after entering
the hex.
If the enemy is facing the charging titan and is also running he performs
a countercharge, both titans will then receive an equal portion of the
resulting damage.
The climb rate of run is better than in dodge or walk backwards but worse
than in walk forward.
Run uses 3 PUs and produces 1.3 CA heat/second.
The titan zig-zags to the next hex. He is hard to hit but his firing is
also reduced. This mode is faster than walk but slower than run (80% BMT).
A skill check is needed regardless of the terrain !
Climb rate is better than in walk backward but worse than in the
other modes.
Dodge uses 3 PUs and produces 1.5 CA heat/second.
The titan turns one hexside to the left. This changes the arc of fire
and direction for further movements. Turns take only 20% of BMT.
Turn uses 1 PU and produces 0.7 CA heat/second.
see above, substitute left with right.
A titan can crouch, reducing his height by 50%. He will be harder to
detect and hit but can't use weapons in his legs, lower torso
or fight in hand to hand combat. A titan can crouch from lying, the
resulting skill check is easier to master than to stand up directly.
Crouched titans get a +5% to hit modifier.
Crouch uses 1 PU and generates 0.7 CA heat/second.
The titan can stand up if lying or crouching. Stand from lying takes 40%
BMT (from lying) or 10% BMT from crouch.
Stand uses 2 PUs and generates 1.0 heat/second.
See mode 10. under attack modes.
If a titan is already swiveled in attack mode this option is disabled.
Swivels only take 10% BMT.
Swivel uses 1 PU and produces 0.3 C heat/second.
See mode 11. under attack modes.
If a titan is already swiveled in attack mode this option is disabled.
If a titan has jump ports he can jump forward one hex after lift off
( see 12. Jump Up ). This takes a fixed amount of time depending on
his jump ports regardless of terrain (JMT). A titan which jumps forward
will stay a fixed distance above ground (see below).
All Jump Modes use 0 PU and produces 2.0 C heat/second.
Your jump ports will recycle at ground at a rate of 1 jump second every
3 game seconds for 1 PU.
A titan with jump ports can jump up. This is either a lift off if he is
grounded or a height level change if he already jumps. There are two
available height levels which are 30m and 60m above ground.
A titan which lifts off from difficult terrain must pass a skill check
or crash to ground.
Time requirement for jump up is only a small fraction of the normal
jump (30% JMT).
This is either landing with a skill check or switching height level
from 60m to 30m.
Time required for jump down is only a small fraction of the normal
jump (20% JMT).
Same as 13. under attack modes. Wait on Move is disabled of course.
Call attack mode. This cancels the current attack mode ( for example
wait ) and allows to immediatly switch to attack mode for a new selection.
Same as 15. under attack modes.
Same as 16. under attack modes.
Same as 17. under attack modes.