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ERPY'S OFFICIAL GUIDE TO KQ2VGA |
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Solution / Points List |
This walkthrough won't give directions in the way of going north or west twice. It just lists what to do in certain locations. It should be easy to figure out what to do where if you use the maps in the appropriate section. If the "talk" action is listed, you'll have to talk to the person as often as possible before continuing. In order to allow people to look up the answer to a puzzle without spoiling too much, this section has been divided into parts. Similar to the hint section, clicking on the part where you're stuck displays the list of actions needed to continue as well as the points you can earn there.
Arrival in Kolyma
Helping Possum/Getting the flower
Clearing south of Hagatha's cave: | Talk to girl |
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Random countryside screen: | Get basket (won't appear until you've talked to Possum) (1) |
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Clearing south of Hagatha's cave: | Return basket to Possum and get flower from her (1) |
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Cottage near beach: | Look inside mailbox |
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Helping the duckling/Getting the feather
Pier: | Take net (swim towards it from the beach) (1) |
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Pond north of cottage: | Use net on duckling and get duckling (1) |
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Swan lake: | Return duckling to lake Get feather (1) |
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The town library
Beach area: | Take picket (1) |
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Town of Kolyma: | Look at door next to Kolyma library Use picket or sword on door and get letter (1) Open letter and get membership card (1) |
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Kolyma library: |
Show membership card to librarian Use quill while librarian is looking the other way (1) Show membership card to librarian Talk to librarian Read book on counter right away (1) Talk to librarian and read book on counter after talking to the Door
of Destiny (1) Talk to librarian and read book on counter after getting the Birth
Gem (1) Talk to librarian and read book on counter after reading the
previous book (1) Talk to librarian and read book on counter after getting the Death
Gem (1) |
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First pumpkin quest
Pumpkin patch: |
Try to take pumpkin Talk to mother pumpkin |
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South of dwarf's house:
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Cut rope near base of the tree with sword (disarm trap) Take fool's gold (1) |
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Town of Kolyma:
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Talk to merchant Drop fool's gold in fountain Talk to merchant again Take pumpkin baby and quickly leave the screen (1) |
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Pumpkin patch:
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Return baby pumpkin to mother (1) Automatically get brooch (1) |
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Second pumpkin quest
Pumpkin patch: |
Talk to mother |
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Lemon trees:
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Take lemon (1) |
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Spring: |
Fill bowl with spring water (1) Put lemon in bowl (1) |
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Pumpkin patch: |
Give water to pumpkins (1) |
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Starting the quest for the stones
Door of Destiny: | Stand between "arms" Talk to the Door of Destiny (9) |
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Obtaining the Birth Gem of Water
Winning the trust of the mermaid
Rickety bridge: | Take flyer (1)(flyer won't
appear if you already gave the pearl to the merchant) |
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Beach area: |
Move log and get clam (1) Open clam and get pearl (1) |
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Town of Kolyma: | Talk to merchant Give pearl to merchant and receive shell comb (1) (if done before talking to the Door of Destiny, 2 points are awarded, but the flyer will be
missing) |
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Beach: | Give shell comb to mermaid and receive necklace (1) |
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Meeting and making a deal with Neptune
Under the sea: | Ride seahorse (1) |
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Neptune's kingdom: |
Talk to Neptune (you'll be brought to the territory of the Sharkee people) |
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Finding a second entrance into the
Sharkee lair
Southwestern part of the domain: | Look at the fish and
examine/touch the left wall. |
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Getting illumination
Sunken ship: | Search shipwreck and get bottle (1) Open bottle and get cloth (1) |
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Screen with grass and glowing fish: | Look at fish Take grass (1) Put grass in bottle (1) Use bottled grass on glowing fish to catch some (1) |
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Southwestern part of the domain: | Swim through fake wall |
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Getting past the shell door
Dark tunnel: |
Follow dark tunnel until you come across a big shell Pry shell open with sword |
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Getting the trident
Throne room: | Scare seahorse by slapping him on back (1) |
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Treasury: | Open door of treasury
(1) (you can skip this
one, but you won't obtain a point that way)
Press the marked shells in this picture in the following order: A, B, B, C Take trident (9) Quickly leave throne room |
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Getting away
Tunnel: | Ride seahorse
Beat mini-game (3) |
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Outside tunnel: |
Use trident on fake wall (1) Go back to Neptune's kingdom |
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Neptune's throne room: | Automatically receive Birth Gem (8) |
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Acquiring the Growth Gem of Air
Helping the creature in the
haystack/getting the needle
Town gate: | Search haystack Use cloth on haystack Take silver needle (1) |
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Paying Hagatha a little visit
Antique shop: | Talk to Angelina |
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Tree with hole south of town:
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Take mallet from hole (1) |
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Outside Hagatha's cave: |
Look at skulls Put Birth Gem in left skull Pound Birth Gem in with mallet Turn both skulls Enter cave |
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Getting the nightingale
Inside Hagatha's cave: | Search black cloak and obtain gold disk and small key (1) Unlock chain with key Put cloth on bird cage (1) Take cage (1) Quickly leave cave |
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Outside Hagatha's cave: | Shatter left skull with mallet Take Birth Gem Take cloth from bird cage Examine bird cage Read letter that was attached to bird cage (1) |
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'Returning'
the bird, figuring out the note and getting the carpet
Antique shop: | Give bird cage to Angelina Take lamp on counter (1) Use lamp and read note Flip latch on white statue in the corner (1) Enter basement |
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Basement: |
Read letter on table (2) Take carpet (1) Take youth potion (1) Go back to shop |
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Antique shop: | Flip latch on white statue Quickly leave antique shop |
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Getting to and through the mountain
zone
Outside of town: | Use carpet (1) |
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Mountain plateau: | Mesmerize snake with necklace |
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Enchanter's cave: creation of the
emerald
Enchanter's cave: |
Click the hand on the desk for a close-up view Read book Garther earrings/brooch, feather and flower if necessary; |
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Fallen tree east of cottage:
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Search fallen tree and get earrings (1) |
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Enchanter's cave: | Put earrings (or brooch) in beaker Put yellow flower in beaker Light brazier with sword or mallet Stir mixture with feather Look at sword Use mallet or picket to break crystal off sword Put crystal in beaker Recite incantation (talk to beaker) Take emerald (9) |
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What to do after creating the emerald
Mountain plateau: | Use emerald on snake Talk to horse |
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Obtaining the bridle
Enchanter's cave: | Wait for enchanter to appear Read inscription on wall (1) Go outside and ride carpet |
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Stone mound: | Use emerald on 5th stone Take bridle (1) Go back to the mountain plateau with the carpet |
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Earning the Growth Gem of Air
Mountain plateau: | Put bridle on horse (1) Ride horse |
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Cloud Spirit: | Talk to horse if the spirit doesn't
appear |
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Cloud Trial: | Choose "The sacrificial lamb" (1) Choose "Severing the lifeline" (1) Choose "Not to knight" or " Knight time" (1)
(You'll need 4 test points to get the growth gem. Each question has one best
answer that nets 2 points and one second-best answer that gives you one point.
The other options won't give you anything.) |
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Cloud Spirit: | Take Growth Gem (8) Ride horse |
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Romancing the Death Gem of Earth
The church of Kolyma
Church: | Read Bible on pew Take Bible page on floor (1) Pray next to the monk (2)
Talk to monk and get crucifix (1) |
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Crossroads: |
Follow wolves (happens automatically) |
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Finding Possum
Grandma's cottage: | Enter and listen to Grandma |
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Forest: | Talk to Possum (she won't appear until you
have completed the haystack puzzle and the church part) |
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Robbing the robber
Dwarf tree: |
Knock on door Hide behind tree Enter house |
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Hallway: |
Climb down ladder |
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Dwarf living room: |
Take soup (1) Open chest and take gold coins (1) Hide in chest (only if you hear dwarf approaching) |
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Grandma's cottage: | Heat soup on fire Give soup to Grandma (1) Take ring and cloak from under bed (1) Talk to Grandma about the items (1) Wear cloak and ring |
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Finding your way through the swamp
Swamp: | Look at Bible page and look at the first letter of each word. Go south, east,
north or west depending on whether the word starts with an S, E, N or W.
The first screen also counts. (which is why the poem always
starts with an S) |
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Getting to the castle
Poisonous lake: | Talk to ferryman Pay ferryman with the gold coins (1) |
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Path with thorns: | Eat sugar cube (1) |
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Getting inside the castle
Castle gate: | Approach door (ghosts will leave if
you're wearing the cloak) (1)
Unlock door with cross |
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The En'count'er
Castle library: | Light candle (1) Go down into the basement |
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Burial chamber: | Remove cloak (click it on Graham) Open coffin Look in coffin Talk to Count Caldaur Show ring to Caldaur (after he pins you against the wall) (1) |
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Escaping the castle
Burial chamber: | Look in coffin Move pillow Take Death Gem (1) |
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Tower base: |
Take shovel (1) Go upstairs |
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Tower: | Climb out of window (1) Climb down wall (bats will attack and you'll fall off) (-1)
(only if you took Death Gem) |
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Quest for the tiara (more books than
one could ever wish for )
Dining room: | Talk to Countess Lavidia Talk to Count Caldaur Take ham (1) |
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Library: |
Talk to girl (1) Open black book and obtain silver key (1) Read black book Talk to Anastasia Press the following books: (use this picture if you're having
problems locating them) * Cinderella * The three little pigs * Little Bo Peep * Rumplestiltskin * Romeo and Juliet
Another book will appear Take book called "Treasure Island" (1) Unlock Treasure Island with silver key (1) Read Treasure Island (1) Leave library and obtain bracelet from Anastasia (1) |
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Quest for the tiara continued (the
castle graveyard)
Castle graveyard: | Show bracelet to ghosts (the
castle graveyard is west of the castle gate) Place bracelet on grave of Anastasia's parents (1) Take gold ring (1) Find the grave with the date of "first, second and double nothing" (i.e: 1200) Dig at that grave (1) Search the grave and memorize the info about the person mentioned in the
parchment Return to the boat, let the ferryman take you across the lake and visit Granny's cottage. |
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Cottage: |
Enter and search under the pillow to get wolf's bane. If the wolf is in there, quickly get out. Keep trying until he isn't there. |
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Church revisited
Church: | Look at circle and robes Read journal on altar (1) Exit south towards the cemetery |
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Church cemetery: |
Find gravestone of Larmon Odnarb, the healer Dig at the right grave (1) Obtain the tiara (8) Exit the church and go back towards the swamp You'll be attacked by wolves at the crossroads |
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Crossroads: |
Use wolf's bane on yourself to ward off wolves. (1) Return to Caldaur's castle You'll be ambushed at the lakeshore |
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Ambush at the lake
Poisonous lake: | Take reed (1) Dip needle in poisonous water (1) Put poisonous needle in reed (1) Shoot the poisonous dart at the leader (1) |
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Dining room: | Count Caldaur will give you the Death Gem (8) Leave the castle, go through the swamp and head back to the town |
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Meeting with the Maiden from the Mirror
Your gems or your life!
Rickety bridge: | You'll become stuck when you fall through one of the planks The dwarf will appear and will tell you to hand over the gems or die Put the gems in the cloth (1) Toss the cloth with the gems to the other side of the chasm Talk to the dwarf. He'll toss you his knife (1) Cut the rope near your leg (1) Quickly click the hand on the bridge above you to climb up |
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Unlocking the Door
Door of destiny: | Get the gems out of the cloth Insert the Birth Gem into the door (2) Insert the Growth Gem into the door (3) Insert the Death Gem into the door (3) Choose to be transported to the Tower Realm |
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The enchanted realm
Cliff area: | Use the net to fish. Keep trying until you catch one Pick up fish (1) Throw him back into the ocean (1) Climb on the fish' back to get a ride across the ocean (1) |
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The enchanted island
Beach of island: | Go to the southeastern part of the island and look for a spot in the sand that
stands out from the rest Step on the spot Read the lines in the sand Place your hand on the lines and you'll teleport to the small island |
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More lines in the sand
Tiny island: | Take stone of quartz Step on odd spot on the left part of the island Read lines in the sand Climb the palm tree Take coconut (1) Halve the coconut with your sword (1) Fill the coconut with water from the ocean (1) Pour the water on the symbols in the sand (a second portal will appear)
(1) Return to the main island through the blue portal |
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Getting into the tower
Door of tower: | Head towards the quartz tower Look at the door Put the gold disk on the door (1) Put the stone of quartz in the hole Talk to the statues Follow the riddle of the one on the right Look at the door Select the symbols air, sun, water, mountain in that order (1) |
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Getting past the lion
Quartz tower: | Go up the stairs Use the emerald on the lion (4) Take the lion fur (1) Move the bar in front of the door and enter |
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Sleeping beauty
Valanice' room: | Look at Valanice Use emerald on Valanice Move mirror Tilt mirror Use emerald on Valanice (4) Kiss Valanice Hagatha will appear |
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Final confrontation
Valanice' room: | Put lion hair in youth potion Give tainted youth potion to Hagatha (1) Tilt mirror to dazzle Hagatha, making her recoil and fall down (1) Talk to Valanice (1) You'll leave through the portal and end up in Hagatha's cave |
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Inside Hagatha's cave: | Take the magic orb on the
table. It'll reveal the truth about the enchanted realm (2) Leave Hagatha's cave. Count Caldaur will be waiting. The
wedding takes place in his castle. |
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The End!
Alternate Solutions
Get a candle
- If you don't get a candle from the pumpkin, you can obtain one in the library
of the castle. (1) Since it's already lit, you won't receive another
point for lighting it)
Get the monk to talk to you
- Instead of praying next to the monk, you can also donate a treasure in the
donation box. (-1)
Pay the ferryman
- You can also pay the ferryman with the earrings or brooch. (-1)
Survive the attack of the wolves at the crossroads
- You can slay the wolves with your sword or quickly run away. (0)
Cross the enchanted ocean
- If the fish is already dead, you can cut him open, eat his flesh and swim to
the island yourself. (1)
Get past the lion
- You can kill the lion or mesmerize him (0) or give him the ham.
(1)
Deal with Hagatha
- If you don't have the youth potion, you can toss the lion fur into Hagatha's
face to make her start sneezing and then toss the net at her and she'll be
dragged over the edge of the balcony. (1)
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