DOS Games Archive Newsletter http://www.dosgamesarchive.com ___________________________________________________________ Issue 18 - Saturday, March 3, 2001 Contents News + id Software and Activision bring Keen to Game Boy Color + Interview with CEO of id Software about new Keen game + The real history of Rise of the Triad Wanted + BattleTech + Zone 66 + Sword Thrust + LightSpeed + Superplex (strategy guide) ___________________________________________________________ NEWS + id Software and Activision bring Keen to Game Boy Color id Software and Activision, Inc. are teaming up this spring to release Commander Keen, an action-packed, comedic quest to save the cosmos for the Game Boy Color. Commander Keen marks a return to id Software's roots -- developing over-the-top, comic book-style adventure games for kids. Based on id's original Commander Keen series on the PC, Commander Keen finds precocious 8-year-old superhero Billy Blaze on an all-new quest to save the world from his alien adversaries, the Droidiccus, Shikadia and Bloogs of Fribbulus Xax. Commander Keen shows a kinder, gentler side of id Software, Todd Hollenshead, CEO, id Software said. Like the original Commander Keen adventures, this is a game that appeals to the spunky 8-year-old hero in all of us ­ putting the 'id' back in 'kid.' But no one said saving the world before bedtime would be easy. A side scrolling platform game, Commander Keen challenges players to save the world by finding super-powerful plasma crystals hidden on three separate alien worlds. Each world contains several multi-level maps rife with progressively precarious puzzles. Throughout the adventure, Keen will encounter more than 35 different aliens as well as puzzles, slime pits, magical platforms, secret rooms and teleporters. An undisputed classic, the original Commander Keen games combined excellent level design and platform action for an unforgettable gameplay experience, said Larry Goldberg, executive vice president, Activision Worldwide Studios. Our goal with Commander Keen for the Game Boy Color is to bring this incredibly satisfying and addictive experience to a whole new generation of console gamers. Commander Keen for the Game Boy Color is being developed by David A. Palmer Productions for Activision and id Software. Source: Stomped.com + Interview with CEO of id Software about new Keen game For an interview with Todd Hollenshead on the new Keen game you can go to the following website: http://www.stomped.com/shared/nsystem/comments/15147_1_page _1.php ___________________________________________________________ NEWS + The real history of Rise of the Triad id Software has recently licensed GreyMatter to work on a sequel to the old 1992 game, Wolfenstein 3D. This new title, "Return to Castle Wolfenstein" uses current technology, and should be a fun new chapter in Wolfenstein lore. However, that wasn't the first attempt at a "Wolfenstein 3D II" game. As some of you may or may not know, Rise of the Triad began it's life as nothing more than an expansion pack for Wolfenstein 3D. The original full title of the game was "Rise of the Triad: Wolfenstein 3D Part II". It was to use the same game engine code as Wolfenstein 3D, and have new levels, art, and characters. As time went on, the Wolfenstein 3D name was dropped, and the project became much much more than just an add-on for Wolf 3D. Recently, in an old file at 3D Realms, they found the original team design spec from Tom Hall in September of 1993, which contained episode descriptions, an outline of where the storyline was to go, and new features in the Wolfenstein game engine. They now bring you this document, along with some graphics from the game back then. You can see how Rise of the Triad's early design spec carried through in several areas to the final product. The page has artwork, comments on the document, as well as some comparison graphics of a couple of game characters in their original incarnations, as well as what they looked like in the final game release. If you're into Rise of the Triad, you should check this out: http://www.apogee1.com/rott/originalspec.html Source: 3D Realms ___________________________________________________________ WANTED! Here are some messages from visitors of the site. They are looking for a particular game or they have a problem. Maybe you can help them? If so, please contact them. By the way, if you are looking for a game and you still can't find it, post a message in our message board: http://www.dosgamesarchive.com/msgboard BattleTech: > "Can anyone tell me how to beat this game? I can get to > the star map but I can't find the correct code to call > the mothership. Email me at nick.harley@excite.com if > you can help." http://pub14.ezboard.com/fdosgamesarchivegamerequests.show Message?topicID=142.topic Zone 66: > "Hey. There's this game called Zone 66 which i'd really > like to have. I believe it's made by apogee, but i'm not > sure. Anyways it's an top-down view shooter, but u can > fly all over the place bombing stuff. My e-mail addy is > notonlinethatmuch@myself.com or try icq: 54337681" http://pub14.ezboard.com/fdosgamesarchivegamerequests.show Message?topicID=141.topic Sword Thrust: > "There was an old DOS game from about 1985 that had no > graphics or anything. It was all words and a lot of > imagination. But it made u think and was a lot of fun. > There were a lot of levels and games. It was a knights > and castles kind of game. I would love to find it or an > emulation that can be used in new windows that don't use > DOS. Anyone ever heard of it??" http://pub14.ezboard.com/fdosgamesarchivegamerequests.show Message?topicID=139.topic LightSpeed: > "LightSpeed is a space fight and trading type of game > from Microprose. Heaven and Earth is a card and/or > puzzle type of game i think. I don't know much more about > it." http://pub14.ezboard.com/fdosgamesarchivegamerequests.show Message?topicID=126.topic Superplex (strategy guide): > "Does anyone know where i can find like a strategy guide > for the dos game Superplex? I've searched everywhere and > i can't find it. I have 2 levels to go, 107 and 110, and > i can't do them at all, any help?" http://pub14.ezboard.com/fdosgamesarchivegamerequests.show Message?topicID=124.topic ___________________________________________________________ THANKS If you've any ideas for future content, we would like to hear from you! Contact us at webmaster@dosgamesarchive.com That's it for this issue of our newsletter. See you next time and thanks for reading! DOS Games Archive Team http://www.dosgamesarchive.com