|Developer:||Tim Wellhausen, Robert Reichelt|
|More details:||Official game website|
|Related games:||Prototype, Wargame, Unreleased|
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To play against the computer, do not enter the other player's name but press Enter, and that player will be controlled by the AI. Note that you'll need to manually end the computer's turn once it has moved its forces by pressing the end turn button.
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Conquests is a turn-based wargame in the tradition of Battle Isle 2200 and The Great War: 1914-1918, but in a mediaeval European setting. It does not have a story campaign or represent any historical events of the period, but includes a selection of different scenarios for one or two players.
Each scenario represents a battle between two armies, with the objective to defeat all opposing forces and take over their castle. The various units include foot soldiers, mercenaries, crossbowmen, mounted knights, catapults and cannons. At the start of the game, each side has an equal number of troops positioned across the map, and a castle, which must be defended but also allows to train existing troops, increasing their experience. Additionally, there are neutral villages on the map that need to be captured by players to supply their forces with provisions. Villages are also the only place which can reinforce players with additional troops, allowing to recruit peasant militia, build catapults or train engineers. The latter are indispensable for building or razing bridges and fortifications.
Experienced wargamers will find themselves at home in Conquests. The game is played in turns, each split into movement phase and combat phase, as is typical for the genre. Units move on a hexagonal grid and spend various amounts of movement points depending on the type of terrain. Once all units have moved, those that have enemies in range may be ordered to attack them. In the combat phase, all battles are resolved automatically, taking into account the numbers, strength, morale and experience of the attacker and the defender.
Completing a scenario yields a four-letter code to unlock the next one from the main menu. Additionally, any scenario can be saved mid-game and then loaded from the main menu.
Authors Tim Wellhausen and Robert Reichelt started the development of Conquests in 1992, initially planning to either sell it as shareware or find a publisher. However, when they pitched it to German publisher Greenwood Entertainment/Phenomedia , it was decided to create a new game around the same concept instead, which eventually became Crusade. Tim Wellhausen made Conquests available as a free download in the early 2000s. The game is entirely in German, but does not have large amounts of text, so knowledge of the language is not required, especially if you're familiar with wargames.
Description by MrFlibble